lunes, 12 de septiembre de 2011

The spirits of Enedwaith

In the last post I talked about some woods in Enedwaith full of Ancient evils and trolls that also had some old spirits that the Grey Company had to convince to let them pass and to help them to be hidden from the enemy. Well, those quests are kinda epic and, somehow, kinda weird as well. As you leave the zone where the far cousins of the Hobbits are located, called Gloomglens, walking to the south as long as the map allows you reach the haunted forest of Mournshaws.

Haunted... why haunted? well, aside the demon dogs knows as Cun annun (Yes, I lotrowiki it) and the trolls, there are also those phantasmagoric lights know as Elhudan (yes, same with them). In this woods the things are quite different for us, the players, and the Grey Company... Old spirits of hunting take care of it and they dont take so easy the fact that some guys are trying to traspass their lands... so, as is logic, you have to earn their favour and their good will... Under several quests. and some of them are quite dangerous too.

After gaining the favour of the Alraig, the men of Enedwaith (Yes, those are the guys that I was calling for some reason Dunlands in the previous post), well, more like the unwilling favour since they are not happy that you gained a meeting with the old hunting spirits of the woods while they dont.. You are summoned to their Hall in where you are challenged to a quest of hunting, in which you have to challenge 3 spirits... A boar, a bird and a Ox in the first part. 

The Boar quest: 
Is a fight of power, you have to defeat the Boar spirit to prove yourself worthy of the favour of the huntress. This Boar is not hard to defeat yet, if you dont take it seriously, he can own you fast. Keep some potions with you and prepared for a great fight!


Wow... so this is the feeling from the boar's point of view when you are going to attack them...

The Bird quest:
Birds are not innocent in this game, some of them hates you and others are just sprites handle by the computer to make your escenary a bit more lovely. This one, in fact, is not hostile and ask you for a challenge of dexterity and speed. just run with him and dont loose him from your sight and you shall be good to succed. I won the race, so I recommend you to won it as well.

Most of the Loremasters would love to have you as a pet...
I'm sure of that.
The Ox quest:
Endurance, this is all about endurance. The ox is the most pacific spirit of the forest and in fact is the only one that is going to be nice with you, while the Boar hates yu and the Bird hate you a bit less, the Ox is going to be really friendly and wishes you good luck at the end... As long as you can protect him from the numerous waves of ghostly Cun Annun. One tip: forget about your potions, you wont be able to use them in the fight.

/MOO
When you end those quests and walk again to the Hall of Hunting, a fourth challenge is open for you, the most dangerous challenge of the hunters. One of the ladies tells you that you have to overcome this challenge of wisdom, since you already won the Speed, Strengh and Enduarnce tests. But she warns you, this one is not going to be easy.

A white Stag is waiting for you in the other side of the pool, where the last challenge awaits for you.

Stag Quest:
Wisdom, what most of the players may dont have, is put in test in here. while in the others quests you only need of cunning and power, this one offers you a riddle with a 50% chance of make it wrong. The white Stag tells you to pick wisely since this could be your last challenge if you make a wrong selection.

Stag voice: Go on.. pick one... 

As it was expected for me, I did a bad choice at the beginning and had to fight against a angered spirit which ended to be as a nemesis and a hard fight. Anyway, its not just because I'm a good player or something, but I killed the spirit and prove that I was stronger... funny thing is that didnt matter and I had to pick again.

Wow! wow! wait! dont hate meee! 
HA! Now what?! I just killed one that counted as 10 of you!
 And I did a nice choice, so now I had to defend the good spirit of wisdom against the other spirits now weakened for some reason. After that, like the Boar and the Bird, this animal spirit tells me to get that freaking hell out of there and notify my success in  even worst way.

Those quest are great but sadly, they end like: "Oh you did? nice... ok.. you can go on..."... clearly not what I was expecting for. but this quest chain is worthy of, besides, the ghostly realm is awesome, you should check it at least once.

Well, I'm about to drive home, good luck everyone and see you in game! good hunting! :D

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